Grain is likely the most common and most ubiquitous resource in Mount and Blade 2: Bannerlord, making it the most profitable and the smoothest trade route to set up. Almost everywhere players go Type %programdata% in your search bar(or press win key + r )->Mount and Blade II Bannerlord OR … Enable hidden folders and go to C:\ProgramData\Mount and Blade II Bannerlord In the folder, target folder delete the “Shaders” folder. -Step 2- Navigate to your Bannerlord installation folder and go into the Shaders->D3D11 folder by…. r/Bannerlord • Is it just me, or does this make no sense? We have 12+ times their strength, yet we are paying them to keep peace? We have no other war going. This just seems stupid to be paying tribute to such a small kingdom when we could just wipe them out. There are 11 workshops, 11 raw materials, and 10 finished goods. Villages 'primarily produce' a fixed raw material and villagers transport it to the closest town their faction controls. The town's workshops use the raw materials to produce a finished product. Raw Material(s) --> Workshop --> Finished Good. Clay--> Pottery Workshop --> Pottery By far the easiest way though is by capturing lords and sticking them in a dungeon. You get tons of relations with whoever owns the settlement and it'll rapidly increase your charm level (just realised you might not be on experimental. This works in 1.7.2) Last edited by Vrenn ; Apr 9, 2022 @ 1:20pm. #3. It's a classic rivalry that will go down through history - Elon Musk Vs Jeff Bezos. How could anyone compete with the Amazon Workshops?! In this guide, we Classic Randers Mar 23, 2021 @ 9:47am. You can use workshops to get cheap goods to trade with, I have cities near olives and grapes making wine and oil for me that I buy cheap and sell around the empire pretty high. Strategic workshops can be helpful to level trading, but they don't level it directly. #9. High prosperity = higher prices for finished goods. Items like jewelry, linen and velvet will have no market for them in low prosperity towns. As prosperity gradually rises across the map, workshops will make more and more money. After markets mature, it's easy to see daily profits of 500-1000 with no market manipulation. rtnZ.